

DND 5E SCHOOL OF MAGIC FULL
You can download the full 4600x2400 image from DeviantArt, or buy a copy of the vector file and a. A great example is using them on the back of spell cards, which is what I'll be doing.
DND 5E SCHOOL OF MAGIC FREE
The two larger circles on the left and right represent the changing of matter from one state to another.ĮDIT: Feel free to use these for your own non-commercial work. Transmutation-the circles visually remind me of an alchemist's workspace: an arrangement of alchemical materials: the first real-world attempts at transmutation. These are the places where the souls of the mortal go to upon death, and the places where necromancy deals and trades. The grid-like pattern running around the outside represents the outer planes in D&D: heaven, hell, and the like. The upper half represents life and the lower half: death. The very line that necromancy balances upon, manipulates, and even blurs, at times. Necromancy-the line running through the center of the sigil represents the line between life and death. If I was even more ambitious, I might have had a couple lines in the 'reflection' missing, to further illustrate how things are not as they appear. I also like the strong vertical symmetry the runes provide: it reminds me of classic Illusion spells like Mirror Image. The two schools are fundamentally at odds with one another, so I don't mind the repeated imagery. Of course, the same eye motif found in Divination is also used here. Illusion is, after all, the school of magic that deceives the eyes and tricks the brain. The reason for the random lines in odd directions is the sense that something isn't right with the picture. This sigil introduces geometry that basically makes no sense, compared to the others which are all very predictable and mathematical. Illusion-this one is the most ambitious, I think. On top of that, the spokes radiating out from the center represent one firing blasts of magic from themselves, and the explosions they create on impact. The triangles within the circles are literally the ancient alchemical symbols for the respective elements, as associated with the Greek philosopher Empedocles (🜁, 🜂, 🜃, 🜄). Fire in the north, air in the east, water in the south, and earth in the west. I even chose runes that vaguely resemble the elements themselves. The four runes represent the four classical elements. The circles here represent holes in one's memory and lapses in judgement.Įvocation-this is also one of the better sigils I designed. This is one of my favourite designs for its strong symbolism.Įnchantment-the main structure here is supposed to look like a web: both the web of lies that enchants a person and the literal entrapment of a person in an enchantment spell. The inner starburst has the added benefit of appearing like eyelashes, further illustrating the eye being open. The starburst shape is evocative of rays of light, both in the sense that light is literally how we see the world, but also that it illuminates that which is hidden in darkness. The central circle is representative of a teleportation circle, as teleportation is the other key feature of conjuration.ĭivination-I use the main motif of an eye here, to represent the eye being opened to the world.

The triangular motif represents the three facets of abjuration: shielding, guards and wards, and banishment.Ĭonjuration-this is the classic pentagram shape commonly associated with conjuration even outside of D&D. This is symbolic of a shield blocking out the chaos of the elements. I made the central area rather clean, compared to the outer edges which are relatively complex and full of geometry. Below is an explanation of how I designed each one.Ībjuration-I really liked the hexagonal shape for Abjuration: it visually reminds me of a shield. It was important to me that each sigil was visually distinct, and that I used meaningful symbolism wherever possible. The Elven written on each sigil is just gibberish, and doesn't spell out anything. The other fonts used were Tolkien Dwarf Runes and Tengwar Annatar. Also, thankyou to Pjotr Frank for his Classic Symbol Typeface for the images of the symbols used in the center of the sigils. The colours and symbols used are those found on D&D Beyond. I was inspired by Icrangirl's Arcane Arts, but wanted to take that idea and improve upon it, using more explicitly D&D-based colours, imagery, and symbolism. From left to right and top to bottom they are Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation. These are sigils representing the eight schools of magic.
